Steal and Slip Away
headhunters_theft_xsoutpost_xt_h
In-game briefing
We’ve been watching Location · Address for a while. Felt like a primo XenoThreat spot to hit, since there are fewer guards around protecting the goods, but didn’t want to kick down the door until we knew something worthwhile was inside. Well, that glorious day has come.
Got word that the latest delivery left Item there. We want to get our hands on it, so are looking for someone who can swipe it and then bring it to Destination · Address. Sure the forces there won’t make it easy for you, but do this right and try to get out before anyone from the main outpost knows what’s going on.
- Stows
Got word that the latest delivery left Item there. We want to get our hands on it, so are looking for someone who can swipe it and then bring it to Destination · Address. Sure the forces there won’t make it easy for you, but do this right and try to get out before anyone from the main outpost knows what’s going on.
- Stows
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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