Halt Illegal Surveillance
hurston_destroyprobe
In-game briefing
HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance
CONTRACTOR AFFILIATION: Independent
OUTSOURCE MANAGER: Contractor · Auth
RISK ASSESSMENT: Contractor · Destroy Probe Danger
RUSH CONTRACT: Contractor · Destroy Probe Timed
An illegal surveillance network has been detected at Location · Address. It is estimated that the Contractor · Destroy Probe Amount have been hidden around the area to illicitly collect data. You'll need to scan the area to locate their whereabouts.
All of the monitors must be found and destroyed. They will attempt an emergency upload of all the information stored on the data-drives when attacked. They must be destroyed before this upload can complete.
** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
CONTRACTOR AFFILIATION: Independent
OUTSOURCE MANAGER: Contractor · Auth
RISK ASSESSMENT: Contractor · Destroy Probe Danger
RUSH CONTRACT: Contractor · Destroy Probe Timed
An illegal surveillance network has been detected at Location · Address. It is estimated that the Contractor · Destroy Probe Amount have been hidden around the area to illicitly collect data. You'll need to scan the area to locate their whereabouts.
All of the monitors must be found and destroyed. They will attempt an emergency upload of all the information stored on the data-drives when attacked. They must be destroyed before this upload can complete.
** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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