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Squash Spying Op

roughready_claimsweep_medium

In-game briefing

Recently made an interesting discovery that someone set up a handful of orbital sentries at Location · Address. Guess they’re trying to grab some info about our operations there. They even have a few ships guarding to make sure nothing happens to them.

Of course, we want these bastards gone, but I’m worried that getting rid of it ourselves would be bad for business. That’s why we’re looking for a little ‘plausible deniability’. Someone from outside of R&R to eliminate the problem, so whoever is behind it can’t directly tie the attack back to us. I know this won’t be a walk in the park, especially with those guards lurking. Who knows how many reinforcements they have at the ready? But if you manage to get it done, we’re prepared to see you paid right.

Think you’ve got the skills to pull this off?

- Smokey

4 versions in the game files

Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.

The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.

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