Dangerous Take
tarpits_theft_mines_dc
In-game briefing
I was hopin’ you’d be interested in pulling a little job for us. Got some goods over at Location · Address that are just right for the taking. Only problem is – and it’s a big one – the bastards running the place have the whole area rigged with proximity mines.
You’ll need to find someway through, or if you can’t be bothered, someway to trigger the lot. Either way, just try not to blow yourself up. Then you just need to grab the stuff and take it over to Destination · Address.
It won’t be easy to pull off, but if you do, I promise I’ll make it worth your while.
You’ll need to find someway through, or if you can’t be bothered, someway to trigger the lot. Either way, just try not to blow yourself up. Then you just need to grab the stuff and take it over to Destination · Address.
It won’t be easy to pull off, but if you do, I promise I’ll make it worth your while.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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