A Challenging Contract
vaughn_eliminatespecific_fps_storm_h
In-game briefing
I've been conscripted to provide a trigger pull for a very motivated client. The target is Target Name, a loathsome character by all accounts who's seemed to relish the temporary authority that their mercenary position affords them. They believe their sadism to be righteous and my client would like to remind them otherwise.
They have recently been hired by ASD as part of a mercenary team at Location, so it won't be an easy approach as there will undoubtedly be other armed individuals. I'll expect you to react accordingly, but Target Name · Last is your target.
You will be paid upon completion.
All the best,
Vaughn
They have recently been hired by ASD as part of a mercenary team at Location, so it won't be an easy approach as there will undoubtedly be other armed individuals. I'll expect you to react accordingly, but Target Name · Last is your target.
You will be paid upon completion.
All the best,
Vaughn
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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