Putting a Mind at Ease
vaughn_searchbody_space_ve
In-game briefing
Despite having given the client my word that their target has been dealt with, they are disposed to bouts of paranoia, so they require additional digital evidence of their demise.
I’ll need you to head to Location · Address and give the corpse a thorough once over. Whilst I’m confident Target Name is taken care of, verification via your mobiGlas will hopefully bring some peace of mind to my client.
I can’t imagine you coming across any significant trouble, but in this line of work, some trouble is always to be expected.
Sincerely,
Vaughn
I’ll need you to head to Location · Address and give the corpse a thorough once over. Whilst I’m confident Target Name is taken care of, verification via your mobiGlas will hopefully bring some peace of mind to my client.
I can’t imagine you coming across any significant trouble, but in this line of work, some trouble is always to be expected.
Sincerely,
Vaughn
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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