The upload tool
A small Windows program that reads the mission texts out of your Star Citizen installation and sends them here. That is how this catalogue stays current — the site has no other way to learn what a patch changed.
Currently serving build 12545750 LIVE imported 2026-08-31.
What it does — and what it does not
It reads
It does not
You need an access key
Uploading needs a personal key, issued by an admin to an approved account. That is not gatekeeping for its own sake: an import replaces the mission data the whole site serves, so it has to be traceable to a person.
Register first, then ask an admin for a key.
Download
| File | Size | SHA-256 | |
|---|---|---|---|
| QuestGuideUploader.cmd
Start it with this — it launches the script. |
1 KB | 3e702c5a34e5122615be69c4d8606e77d36fa027257dc7a934da6b37d0784aa5 | Download |
| QuestGuideUploader.ps1
The tool itself. Plain text, readable before you run it. |
81 KB | c32cb69e42517207631d8ee53ec50ff7affdc4d5db8f3e89810b7cfccf0ead23 | Download |
| restore-original.ps1
Reconstructs the original text if a launcher modified your install. |
8 KB | ffb798426f9234572b45766704e8605172dfeac122b6eea3d7de902e92e09436 | Download |
Put both files in the same folder. Verify a download with Get-FileHash datei -Algorithm SHA256 in PowerShell and compare it with the value above.
Running it
1. Double-click QuestGuideUploader.cmd. Windows may warn about a downloaded script — that warning is correct and you should only get past it if you trust this site.
2. Enter the API address https://versefiles.com and your key, then press Save settings. They are stored in %APPDATA%\SCQuestGuide\config.json, readable only by your own Windows account — deliberately not next to the script, so the key cannot end up in a repository by accident.
3. Pick a channel (LIVE, PTU, HOTFIX, …) and press Upload. The tool shows what it found before it sends anything. Rescan picks up channels the launcher finished downloading while the tool was open.
For automation: -NoGui -Channel PTU, and -WhatIfOnly to see what would be sent without sending it.
No third-party launcher needed
The mission text lives inside Data.p4k, a 145 GB archive whose entries are ZStandard-compressed. A loose data\Localization\…\global.ini only exists if some third-party launcher put it there — the game itself never writes one.
So the tool reads the archive directly. It carries its own ZStandard decoder, in plain C# inside the script, compiled when it is first needed — no DLL you would have to take on trust. Reading one channel that way takes about half a minute, nearly all of it spent walking the archive's 1.37 million entries. If a loose file is present it is used instead, because it is far quicker to read.
If your installation is modified
Third-party launchers write their own text into global.ini — region hints, blueprint tables, drop chances. That is their curated work, not CIG's data, and republishing it here would be wrong.
The tool detects this and does not refuse: those launchers back up every value before replacing it, so the original text can be reconstructed exactly. It does that on a copy, verifies nothing foreign is left, and only then uploads. Your installation is never touched.