Showing Them Who’s Boss
deadsaints_recovercargo_veryhard
In-game briefing
We got a situation. Some gang that no one’s heard of are trying to make a name for themselves by targeting our transport ships. They think they can make a big show of how tough they are raiding our haulers and acting like they’re big shots. Amateurs.
Problem is, they got lucky during their last attack. Our pilot barely made it out alive, but their ship is still sitting full of supplies over at Location · Address.
Grab a crew you can trust and your heavy-duty tractor beam and get your ass over there.
After, drop the gear off at the freight elevator in Destination · Address. You do this for me and I’ll give you a good cut of the sale.
-Twitch
Problem is, they got lucky during their last attack. Our pilot barely made it out alive, but their ship is still sitting full of supplies over at Location · Address.
Grab a crew you can trust and your heavy-duty tractor beam and get your ass over there.
After, drop the gear off at the freight elevator in Destination · Address. You do this for me and I’ll give you a good cut of the sale.
-Twitch
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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