Coordinated Takedown
eckhart_assassin_sync_intro
In-game briefing
Interesting assignment came my way. I need two separate targets taken out: Target Name and Target Name2
Problem is, either one gets word about the other being hit, they’ll go to ground. Can’t risk losing either of them.
It’ll take considerable coordination, but I want you to hit them both at the same exact time.
And since you can’t be in two places at once, you’ll need to find someone you can trust to help on this.
Thankfully, my intel says that both the targets should be traveling alone. That should help make things a bit easier on you.
Problem is, either one gets word about the other being hit, they’ll go to ground. Can’t risk losing either of them.
It’ll take considerable coordination, but I want you to hit them both at the same exact time.
And since you can’t be in two places at once, you’ll need to find someone you can trust to help on this.
Thankfully, my intel says that both the targets should be traveling alone. That should help make things a bit easier on you.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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