Hit on XenoThreat command
headhunters_chainelimall_boss_xenothreat_vh
In-game briefing
These XenoThreat assholes are like aloprats. Every time you thing you wipe them out, they just pop back up again. They seem to be back to their usual shit and trying to put together something big. No idea what, but we've been cleared to stop it before it starts.
A group of XenoThreat biggies are supposedly meeting at Location · Address to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.
Head over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.
This'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.
Stows out.
A group of XenoThreat biggies are supposedly meeting at Location · Address to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.
Head over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.
This'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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