Defend ~mission(Location) From Mercs
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Walkthroughs
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A walkthrough shows the quest step by step, with screenshots — the part the game files cannot tell you.
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In-game briefing
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact Location · Address has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the Objects and generally causing me a massive headache.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
Guide
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