Defend Location From Mercs
headhunters_defendentitesandescort_vh · LIVE
In the game since build 12344265
(26 August 2026).
· 8 versions recorded.
Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Versions
12913470
Alpha 4.10.2 15 Oct 2026
unchanged
12881860
Alpha 4.10.2 9 Oct 2026
unchanged
12660092
Alpha 4.10.1 5 Oct 2026
unchanged
12572603
Alpha 4.10.0 12 Sep 2026
unchanged
12568521
Alpha 4.10.0 7 Sep 2026
unchanged
12545750
Alpha 4.10.0 31 Aug 2026
unchanged
12519617
Alpha 4.10.0 27 Aug 2026
unchanged
12344265
26 Aug 2026
first recorded
Defend Location From Mercs
Show text
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact Location · Address has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the Objects and generally causing me a massive headache.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.