Silence the Xenothreat
headhunters_sabotagerelays_xt_001
Walkthroughs
No walkthrough yet
A walkthrough shows the quest step by step, with screenshots — the part the game files cannot tell you.
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In-game briefing
We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it.
Head to Location · Address and climb the comm towers there. Should be a control panel at the top you can use to switch them off.
In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining.
Stows out.
Head to Location · Address and climb the comm towers there. Should be a control panel at the top you can use to switch them off.
In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
Guide
No guide yet.