Silence the Xenothreat
headhunters_sabotagerelays_xt_001 · LIVE
In the game since build 12344265
(26 August 2026).
· 8 versions recorded.
Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Versions
12913470
Alpha 4.10.2 15 Oct 2026
unchanged
12881860
Alpha 4.10.2 9 Oct 2026
unchanged
12660092
Alpha 4.10.1 5 Oct 2026
unchanged
12572603
Alpha 4.10.0 12 Sep 2026
unchanged
12568521
Alpha 4.10.0 7 Sep 2026
unchanged
12545750
Alpha 4.10.0 31 Aug 2026
unchanged
12519617
Alpha 4.10.0 27 Aug 2026
unchanged
12344265
26 Aug 2026
first recorded
Silence the Xenothreat
Show text
We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it.
Head to Location · Address and climb the comm towers there. Should be a control panel at the top you can use to switch them off.
In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining.
Stows out.
Head to Location · Address and climb the comm towers there. Should be a control panel at the top you can use to switch them off.
In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining.
Stows out.
Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.