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Silence the Xenothreat

headhunters_sabotagerelays_xt_001 · LIVE

In the game since build 12344265 (26 August 2026). · 8 versions recorded.

Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947

Versions

12913470 Alpha 4.10.2 15 Oct 2026 unchanged
12881860 Alpha 4.10.2 9 Oct 2026 unchanged
12660092 Alpha 4.10.1 5 Oct 2026 unchanged
12572603 Alpha 4.10.0 12 Sep 2026 unchanged
12568521 Alpha 4.10.0 7 Sep 2026 unchanged
12545750 Alpha 4.10.0 31 Aug 2026 unchanged
12519617 Alpha 4.10.0 27 Aug 2026 unchanged
12344265 26 Aug 2026 first recorded

Silence the Xenothreat

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We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it.

Head to Location · Address and climb the comm towers there. Should be a control panel at the top you can use to switch them off.

In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining.


Stows out.

Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.