Looking For Trouble
headhunters_securitypatrol_h · LIVE
In the game since build 12572603
(12 September 2026).
· 4 versions recorded.
Other channels: HOTFIX 12572603 · PTU 12878398 · TECH-PREVIEW 12702947
Versions
12913470
Alpha 4.10.2 15 Oct 2026
unchanged
12881860
Alpha 4.10.2 9 Oct 2026
unchanged
12660092
Alpha 4.10.1 5 Oct 2026
unchanged
12572603
Alpha 4.10.0 12 Sep 2026
first recorded
Looking For Trouble
Show text
I’ve noticed an uptick in attacks on Headhunter ships and it's got me feelin' jumpy. Got an important resupply shipment that we can’t afford to lose, and need help determining what route to send it. I’ve strung together a few potential spots that I’d set up in if I was gonna hit ‘em. Any chance you could visit and clear out any lowlifes that may be hiding there?
The route starts at the location marker on your HUD. After you scan it and clear whatever’s there, I’ll send you to a few other areas that could work. I’ve been hearing people have been rolling through these spots, so would be smart to bring a friend to watch your back.
You make it to the end and I'll give the main contractor a bonus Scrip Amount Council Scrip as thanks.
- Stows
The route starts at the location marker on your HUD. After you scan it and clear whatever’s there, I’ll send you to a few other areas that could work. I’ve been hearing people have been rolling through these spots, so would be smart to bring a friend to watch your back.
You make it to the end and I'll give the main contractor a bonus Scrip Amount Council Scrip as thanks.
- Stows
Versions are recorded when a game build is read in. A build that changed nothing about this mission still appears here — that is the evidence that it was checked and stayed the same.