Head Hunting
xenothreat_eliminatespecific_002
In-game briefing
The Headhunters have assembled a special strike team whose sole purpose is to attack, disrupt, and undermine our operations. As much as I’m loath to admit it, they’ve had a few small successes and are quickly becoming a concern.
XenoThreat knows the best way to kill a snake is by cutting off its head, so we’re issuing a kill order for the strike team’s commander Target Name, who according to our intelligence sources, has been hiding at Location · Address for a few days now.
I’d expect strong resistance from the Headhunter forces there. From what we’ve heard, Target Name · Last got this command partially because of the fierce loyalty they inspire in others. Putting your own crew together to tackle this would be a solid operational strategy.
Happy Head Hunting,
Comm. Spec. Engler
XenoThreat knows the best way to kill a snake is by cutting off its head, so we’re issuing a kill order for the strike team’s commander Target Name, who according to our intelligence sources, has been hiding at Location · Address for a few days now.
I’d expect strong resistance from the Headhunter forces there. From what we’ve heard, Target Name · Last got this command partially because of the fierce loyalty they inspire in others. Putting your own crew together to tackle this would be a solid operational strategy.
Happy Head Hunting,
Comm. Spec. Engler
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
The game file carries no objective text for this contract — it is built at runtime. Most contracts are like this. A walkthrough is the only way to document the steps.
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